Destruction
Procedural destruction in Houdini exported to Roblox with bone animation. Six trigger modes, per-piece material, and rotation preserved through import.
Procedural worlds, tools and education
Approach
Proportion, polygon flow, silhouette, optimisation, pipeline. These fundamentals carry across any software. Houdini enters as a way of seeing the whole problem and of solving something once so it stays solved.
Every tool is born inside a real project, and the route is documented alongside the result.
Structure comes before finish. Anyone who understands the system can rebuild the result anywhere.
Dense technical material in Portuguese, keeping the vocabulary the industry uses abroad.
Studio
We take on the whole project: scope, team, pipeline and delivery. The difference is in the method, because the tool gets built before the content does.
What the game needs, budget and deadline settled before the first line of code.
A playable build early, core loop standing. Expensive calls surface while they are still cheap.
Content generated by our own tools. An art revision costs a parameter, not a week.
Published build, documented project, and your team trained to run it alone.
Work
HDAs, exporters and pipelines developed inside real projects. Some become products, others stay open studies.
Procedural destruction in Houdini exported to Roblox with bone animation. Six trigger modes, per-piece material, and rotation preserved through import.
Procedural bridges where the joints are the single source of truth and the trestle is born at the bend. The formed plate becomes a WedgePart from its real outline.
Raw OpenStreetMap data turned into a three-dimensional city. Genuinely resolution-agnostic: São José dos Campos at 30 m and San Francisco at 1 m on the same graph.
City digital twin built from open LOD2 data for Germany, Japan, Switzerland, Poland, Denmark and Belgium, on a single CityGML engine.
Zone-based terrain grading on the heightfield, welded street intersections cut by isovalue, and a whole building generated from one wall with nested openings.
One plugin with five modes: studs, terrain, scatter, instance and animation. It writes voxels in blocks of 64 with task.spawn so Studio never freezes, and pulls tiles from a local server.
Studs from three sources: a heightfield becomes relief columns, a mesh becomes a studified 3D volume, a slab becomes a plate. Modelled position is preserved rather than recentred on the origin.
A heightfield becomes Roblox voxel terrain, sliced into tiles and read straight from the height volume with no PNG in between. Instance Export uses that same terrain as its ruler: points leave at DEM scale and arrive in studs, with each piece’s size remapped by the same factor.
Geometry into Unreal over USD, with collision authored inside Houdini, instances arriving as ISM and materials on slots. On the engine side a button remaps the stubs to the real materials.
Mentoring
Individual sessions in Houdini, with an agenda set by your project. The starting point is the problem in front of you.
Credential
Taught by someone who spent years in VFX production before building Arctecto. The schedule is limited by the format itself, since these are individual sessions.
Students
What comes out of the mentoring and the course. Each project opens with the whole path, not just the final image.
Posted by people who went through the mentoring or the course
Community
Hub members produce, publish and hire each other. This page is the showcase for what comes out of there.
Selected from the showcase channel, with author, tool and link
Arctecto Hub
Artists, builders, animators and programmers building in public. Growth is organic and presence is high.
The average Discord server sits between 5% and 10% concurrent presence. The Hub holds 16%. That number describes the room better than any other.
Figures from August 2026
Channels
The fundamentals taught through Houdini: proportion, silhouette, polygon flow and optimisation. The craft does not change with the engine, so what you learn serves Roblox, Unreal or whatever comes next.
Waiting list
A single notification when enrolment opens.
Opens your mail app with the subject filled in
Contact
Bespoke HDA commissions, effects, procedural generation and city digital twins. For technical conversation and student questions, Discord answers faster.